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I'm working on custom driver, just launched the SteamVR with it and direct mode enabled, only a background displayed in HMD, everything worked fine, but just in 45FPS. Any suggestion?
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If you use the SteamVR interaction system in Unity and setup default parameters via
`SteamVR_Action_Boolean someAction = SteamVR_Input.GetAction("InteractUI");`
the interaction system gets broken if…
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Hello, and thank you for this wonderful repository.
I have created this scene in Blender with a very simple object and a camera rotating arround it, I unfortunatly was not able to get good result. …
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I asked [this](https://github.com/IntelRealSense/realsense-ros/issues/2808#issue-1792936747) question over at realsense-ros earlier. It was finally confirmed that my problem was not with the camera dr…
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Hello,
I'm using linuxtrack interface: linuxtrack_hello_word.c and trying to create a
Qwidget (with QTCreator) where i put the camera view while tracking but i can't
do that because linuxtrack_…
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When cookies were created in the days of a more innocent web, their primary goal was to store small pieces of data on the user's computer to provide usability benefits. Preserving the cookie allowed, …
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I want to build an AR game using Sceneform where an object is placed on the plane on a timer (ex: every 1 second, an object is placed). I also want it to be placed at a random position on the detected…
ghost updated
5 years ago
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I'm working on a driver which creates virtual trackers based on the position of the controllers and the HMD. I am able to get the poses of the HMD as well as the controllers with `vr::VRServerDriverHo…
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**NOTE**: The code here was translated from Python.
**EDIT**: Sorry for the bad C++ translation.
I was attempting to test out the new input system in SteamVR and it doesn't seem to work with the Qu…
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Hi, I am using a movenet model from tfhub.dev with FrameProcessor and VisionCamera to try and apply human pose estimation to a person. It doesn't appear as though it is tracking my movements as the ou…