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I have a question. After rasterization, the depth buffer is ok, but how to get a visibility check?
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#### Describe the bug
Mouse doesn't move.
#### To Reproduce
My code:
`using PrismAPI.Hardware.GPU;
using Cosmos.System;
using PrismAPI.Graphics;
using PrismAPI.UI;
using PrismAPI.UI.Controls…
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- [x] **ways to do multiple lineTo in one call.**
- [ ] **Clipping rect**, to avoid reinitializing the canvas for each dirtyRect (need to fix gradients coordinates I think)
- [ ] Note that if we …
p0nce updated
3 months ago
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```
Hello, i'm trying to get a hd texture render with jsc3d but at this very mment
it failed.
My file is 4096x4096 px and the model is a wavefront obj.
this is my canvas setting :
viewer.setPar…
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```
Hello, i'm trying to get a hd texture render with jsc3d but at this very mment
it failed.
My file is 4096x4096 px and the model is a wavefront obj.
this is my canvas setting :
viewer.setPar…
-
```
Hello, i'm trying to get a hd texture render with jsc3d but at this very mment
it failed.
My file is 4096x4096 px and the model is a wavefront obj.
this is my canvas setting :
viewer.setPar…
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Just ran into your blogpost and awesome solution. Installed the plugin using NuGet, pulled the latest Ghostscript 9.50 (gsdll64.dll) assembly into the bin folder and used the following Razor to genera…
ghost updated
3 years ago
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[globjects](https://github.com/cginternals/globjects) poses a very interesting matter about the opengl state
From their readme
"
State
OpenGL state is wrapped as States, StateSettings and …
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Looking at the gl driver code for drawing primitives, it appears everything is rasterized in software, and then OpenGL is only used to draw the resulting rasters to the screen. Since there is an OpenG…
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In the Proposed Axis Details section of the PPEM proposal summary, it proposes the following:
**Valid numeric range:** Must be a non-negative integer.
Since this pertains to PPEM, I can understa…