-
Does anybody have a simple example of how to use them? I'm having a hard time understanding how to use multiple shaders in one texture. Thanks for every help.
-
[Ultraviolet StyleSheets Language Support](https://tlgkccampbell.gallerycdn.vsassets.io/extensions/tlgkccampbell/ultraviolet-visualstudio-uvss/2.0/1533565416841/Ultraviolet.VisualStudio.Uvss.vsix ) T…
-
What do you think about adding multiply methods for matrices and rotors? I'm thinking about methods of the form
```rust
pub fn multiply_left(&mut self, lhs: Self) {
*self = lhs * *self;
}
```
…
-
Feel free to suggest sections!
If you want to help writing the newsletter:
- Read **[CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md)**.
…
-
Hey. Ive got a problem with my OZW addon crashing often. It happens almost every day, sometimes its working for 5 days straight and sometimes crashes after few hours.
My setup is:
* ESXi host, runn…
Dinth updated
4 years ago
-
`nalgebra` has gained support for AoSoA-style SIMD like we use (see https://www.dimforge.com/blog/2020/03/23/simd-aosoa-in-nalgebra/), so benchmarks need updating
fu5ha updated
4 years ago
-
The serde traits are implemented for the vectors and matrices types. I think it would be usefull to have them also for bivec and rotor types.
I can try to write these implementations, using those o…
-
I saw you answered this previously but I'm unsure of how I can use that answer, I don't make use of urlbase on my sonarr install and am not sure what I should put there?
Error:
`[INFO] Downloading…
knc44 updated
2 years ago
-
Feel free to suggest sections!
If you want to help writing the newsletter:
- Read **[CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md)**.…
-
Feel free to suggest sections!
If you want to help writing the newsletter:
- Read **[CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md)**.…