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So I am running a program that is loading IFC files and using XBIM Geometry. However, when I load an IFC file and use Xbim3DModelContext, the code breaks and gives an error. (attached in expected outc…
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Hello. I'm transitioning from Unity to Godot. In Unity I've been using a Aseprite importer that I have had to extend to get the functionality I need out of it.
Because I'm so new to Godot, it's h…
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It would be useful to be able to expand the hit test area of a widget. Often, the size of a widget can't be increased without ugly hacks or at all, while the current size is too small to make it easil…
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Hello i want to use your modApi for my mod, but i got some problems.
The documentation is hard to understand, i dont know how to use it. Can you please send me a example of installable part with scre…
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*Issue migrated from trac ticket # 17022*
**component:** wxGTK | **priority:** normal
#### 2015-06-10 14:21:56: arnoldemu created the issue
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Put 3 radio buttons in a dialog with other items bet…
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### What happened?
Okay, this one is a bit of a roadtrip, so please stay with me.
we've recently released a version of our app using OneSignal 3.0.4 and we are seeing a marked decreased in click r…
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### Package
OpenTelemetry.Exporter.OpenTelemetryProtocol
### Package Version
| Package Name | Version |
| ------------------------------------- | ------- |
| OpenTelemetr…
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We often get questions about why hit testing "doesn't work" around transforms. The short answer is that ancestors don't ask their children to hit test if their own hitTestSelf fails (no point asking y…
Hixie updated
2 months ago
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I feel this is a big one, expressed by a number of others via comments I read online, and for my own use probably too. The cloud-backed storage is nice, I can see many ways it simplifies things and in…
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Since the new update of server_devcommands to 1.77.0 and Valheim recent update I am unable to use commands.
![1](https://github.com/JereKuusela/valheim-dev/assets/167139831/d4726736-293a-4d2e-89f9-7…