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Two extra Villager roles are added to the pool.
After the roles are dealt, two cards are put aside. On the first night the Thief can take a look and choose (or not choose) to become one of them. If b…
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[Full Log](https://github.com/Blue64/Misc/blob/master/Gany's%20Nether%20Crash%201.log)
- [Werewolf Vengeance Spirit Error](https://github.com/Blue64/Misc/blob/master/Gany's%20Nether%20Crash%201.log#L4…
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```
What steps will reproduce the problem?
1.using our server with default settings
2.normal, peaceful or hard modes set
What is the expected output? What do you see instead?
Lions, ogres, dolphins a…
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@brianfeister I realized that a lot of the confusion with alternate form is that it reads more like a boon than a feat, and we already have a boon that does this: shapeshift.
So, I propose that we ma…
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```
bash-3.2$ werewolf --caller thong.kuah vote eilis
werewolf: Prelude.last: empty list
```
```
Game {_turn = Villagers, _players = [Player {_name = "lucy", _role = Role {_name = "Villager", _allegi…
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Post and discuss your ideas for semester projects here.
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When Game() broadcasts information, it serialises everything it knows about (including all player's roles) and sends it off to the client. We need to handle this server side because they can access it…
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It seems that the seer shouldn't have any information revealed to them until all the wolves have voted. Otherwise, the seer is able to leak information even if they are killed in the night.
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@Rooker - "The vast majority of these conflicts are from various NPCs/creatures being edited to put them in the factions added by SD. I'm not sure if that could be done with a quest script at install …
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Werewolves need to see eachother so they don't accidentally try to kill eachother