Not sure if anyone's seen this, but while doing some research into the implementation details of Swing and AWT, I found a project called [Caciocavallo]([http://hg.openjdk.java.net/caciocavallo/ng/raw-…
If would be nice if glsl.js would automatically fall back to its standard no-WebGL canvas version when WebGL is not supported.
In doing so glsl.js could be used to spice up canvas animations on brows…