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I realise it's not rocket science to add this to HA, but I think a brief readme on how to do it for those of us who attempted this pre-coffee this morning would be a good idea :-)
Also - awesome a…
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More of GOOD suggestions that I think will make mod stunning and more accepting;
-Base factor for how much the money should be valued and exchanged between villagers instead of a fixed value. (CONF…
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I just created https://github.com/spl/font-awesome-type for Font Awesome icons. Since I've been using Bootstrap, I always found it quite annoying to use strings for the glyphs. So I think it would be …
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# Go 语言优秀资源整理,为项目落地加速🏃[2021.04.09更新] - 格物
世界上第二好的语言,不解释、不接受反驳
[https://shockerli.net/post/go-awesome/](https://shockerli.net/post/go-awesome/)
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No actual issue here... Just wanted to say that this is absolutely AWESOME code!!!
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I would love a method that could handle bevy's asynchronous asset loading. Currently a game developer must manually load the assets, make sure they're fully loaded, then instantiate the collider from …
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**Original report ([archived issue](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-math/issues/4)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccf…
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Make this list be one of the Awesome lists: https://github.com/sindresorhus/awesome
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I would like to be able to access the font-awesome in our LESS. Currently we can't due to the load order of meteor and such, but if we could do something like we're doing with bootstrap, that would be…