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This description is not an accurate description of the issue. See PJB's comment below.
## Description
I am not 100% sure if this is a SS14 issue or a RobustToolbox issue.
When you kill the S…
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Thanks for all your help debugging as I get my server setup. I recently ran into this issue relating to JTV.
[Warning:Jotunn.Managers.CreatureManager] [jtv] Skipping creature ObsidianGolem_JTV: cou…
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Error:
if (other.gameObject.tag=="enemylaser")
{
// pinapple spaceship is hit and it is going to change colors
this.renderer.material = colours[1];
health-=1;
}
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1. Add too a TweenController
2. The objective of this class is to move a GameObject to location.
``` c#
MoveTo( Vector3 Position, float movementDuration, Ease easeType )
```
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The Death Counter was working without any issues before, where it would add a +1 to it once the player came into contact with an enemy and died. However, it stopped working once we added in spawning e…
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- El parallax no regresa en la posicion deseada, lo cula genera un efecto visual desagrdable.
- Manejar todo el parallax desde el GameObject de scene elements, para mantener la misma velocidad en tod…
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My goal is to have a somewhat versatile GameObject that contains the following features:
- Has its own GameObjectContext and installer.
- Can be placed in the scene or created at runtime.
- Can h…
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Hello.
Please, update this abstract helping class. The issue is that your code is working only for particular case when UIGameListItem prefab is an existing object in scene that have LayoutGroup as…
An147 updated
7 years ago
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I have a complex object, and I would like to refactor some parts of it to a separate class. Is it possible somehow to have the new class inherit the bindings from the original object?
Before:
```
…
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The order of OnDestroy is not guaranteed, because the order of script excution doesn't work when calling OnDestroy.
```
class OneObj : MonoBehavior {
void OnDestroy() { NativeApi.test(); }
}
…