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We've had report of the game getting sluggish for players after an hour or so of gameplay. In an effort to help players fine-tune the mission to stay performing well on their system it may be worth wh…
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![s6953789](https://cloud.githubusercontent.com/assets/2716047/21709651/a243efb4-d41d-11e6-8104-73090f13a8d1.jpg)
ISBN-10: 1420082795
ISBN-13: 978-1420082791
URL: http://gchandbook.org/
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This is a *tracking issue*, not a manifesto. Corrections welcome unless they are nit-picks.
# Problem
The C core of nvim has been armored by a lot of static analysis and compiler flags, which ha…
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We're seeing some hitches in a game we're developing that uses embedded webkit(Coherent GT) for the UI and I've narrowed this down to what appears to be GC pressure created when using reactive variabl…
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Im using the windows gl template on windows 10 64bit.
Running this windowed.
I didn't test this on dx.
Im seeing a very weird collection when i just hold a key down.
(If i don't hold a key down…
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**Describe the bug**
As of recent updates when I click the card to hide it, it pops right back in. When I click it again it hides like normal
**To Reproduce**
Steps to reproduce the behavior:
…
SK360 updated
2 years ago
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how can we dispose the buffers that have been sent to the client ?
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### Summary
This was previously reported in https://github.com/forcedotcom/cli/issues/2570 and closed due to version of NodeJS.
I'm recreating this issue as I've seen this warning upon multiple de…
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Here is one in the Nemo CI, see
```
[7145] signal (11.1): Segmentation fault
in expression starting at /home/runner/.julia/packages/Oscar/CziNR/test/book/test.jl:9
gc_try_claim_and_push at /cac…
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### Describe the bug
When we invoke boto3 client methods multiple times/ running in some kind of loop for n times, memory is getting accumulated with each iteration. Even if we call the `gc.collect…