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https://docs.rs/gdnative/0.9.3/gdnative/api/struct.SpatialMaterial.html#method.set_flag
Should read:
```
If true, enables the specified flag. Flags are optional behaviour that can be turned on an…
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I'm running Ubuntu 22.04 and I tried using the git plugin in my project, but the editor (v3.5) doesn't seem to register it. After adding it to the addons directory I tried setting it up via Project ->…
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### Feature Request
As asked by this user: https://github.com/luxtorpeda-dev/packages/issues/994#issuecomment-1712529072
This feature would allow Luxtorpeda to download Steam files and runtimes …
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I have the following struct:
```rust
#[derive(NativeClass)]
#[inherit(gd::Node)]
pub struct MyNodeType {
// Allows setting a custom resource from the inspector
#[property]
pub som…
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In `check.sh`, it copies `target/debug/gdnative_test*` to `test/project/lib` and then run integration tests.
```bash
itest)
findGodot
cmds+=("cargo build --manifest-path …
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Here's the stack trace. Built with Godot 4 beta 10 on the `GODOT4_BIN` path.
```
-- add engine class MeshTexture
-- inherits Texture2D
-- add engine class MethodTweener
-- inher…
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Sorry if this belongs in the main Godot repo, I can also create an issue there if it helps.
I am actively using GDExtensions in Godot 4 Beta and compile the engine and my extensions with the most r…
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Bindgen not only adds a ton of dependencies that slow down initial compilation, but it is regularly an obstacle for users to get started, because they don't have LLVM installed or correctly configured…
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Hi,
The installation process of NativeLib and Local/Push notifications seems to work. But it throws an error.
Steps to reproduce:
1. open Godot 3.5 Stable (Apple Silicon - MacBook Pro M1 mid …
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I don't know if I can ask something unrelate to bug in this place.
Also I almost become insane at this point so I don't want to write long post again so here [How to compile native C++ using MinGW in…