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For good headpose prediction, it helps if the author provides a depth buffer.
The spec is currently silent on this requirement.
Can we add some language to the current spec to encourage authors to…
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I love Star Citizen and Im in my way of looking for a good headtracking tool with HoloLens...
Seem I found one.
I already installed HololensArucoUnity on my HoloLens, when I lauch It I have two Wind…
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The media plugin doesn't work on HoloLens. The API to check if the camera is present works, but when the camera is accessed you get redirected to the store to download a camera app that is not support…
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We don’t have this pattern on the web today and I don’t think that we should introduce it.
I can’t see a good reason to have this API over one that returns a new object each time. Both versions of th…
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I don't see it in the docs. Help point me somewhere useful?
Suppose I have a Unity App and pull in the MRCameraParent, and "Managers", and "Cursor", and in my object's script, I want to detect some…
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I'm digging through the SharingWithUNET example and one thing that makes it tricky to work with is that GenericNetworkTransmitter contains a bunch of UWP code that can't be executed in the editor. It …
flarb updated
5 years ago
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There are a few different issues that are touching on session options, but I have a basic questions I'd like to discuss directly.
What does immersive mean? In the current doc, I find
```A session…
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# Plan of Record: Support Service Specific Scene Presence
Microsoft Mixed Reality Toolkit v2
This document describes a design change for the Microsoft Mixed Reality Toolkit v2 concerning how dev…
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_From @JeroMiya on March 1, 2018 18:50_
One very compelling use case I haven't seen featured in the WebXR materials I've browsed so far is any kind of standardization of what I'll call, for lack of a…
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The documentation specifies device flow is not yet supported in MSAL. I was wondering anyone has looked into it though. Whether there's any branch or fork that adds complete or incomplete support for …