-
hit_from_inside dose not affect hitting from inside body. In Godot Physics it's working.
-
### Steps to reproduce
1. Run the code sample
2. Scroll by dragging one of the scrollbars
3. Try to scroll by dragging the other scrollbar
4. (When trying to drag the same scrollbar twice, it wo…
-
### Describe the bug
There is a line in sonic.exe the disaster 2d that, when i spawn, restricts me to a specific area that i can't leave.Making me unable to move around and stuff...
### Reproducing …
-
[Spice](https://eprint.iacr.org/2018/907.pdf) describes this in Figure 2. The goal is to avoid reordering attacks. We need to guarantee that the prover's insertions happen in the correct order.
Cu…
-
Using Godot 4.2.2
I was getting inaccurate results with some of my raycasts, some of them not colliding even though I had similar raycasts correctly colliding the same object (in different position…
-
Consider this snippet:
```js
async function ClumsyFunc(constraints) {
const stream = await navigator.mediaDevices.getUserMedia(constraints);
if (SomeCondition()) {
HandOff(stream);
}
…
-
"Exclude parent" option RayCast3D has no effect doesn't seem to actually exclude the parent, I had to move the raycast outside of the parent. Not outside the node tree, but outside the physical bounds…
-
# **Initial description**
Range and visual sensors are being increasingly used alongside one another in mobile robots. With their increasing use, calibration techniques that can accurately estimate t…
-
I've compared the methods PhysicsServer3D.body_test_motion and PhysicsDirectSpaceState3D.collide_shape between Godot Physics and Godot Jolt, and with Godot Jolt the number of reported collisions repor…
-
collision with small features that have complex geometry (such as gears) have inacurate and/or broken collsion. the video attached demonstrates gears passing through eachother and not meshing as they'…