-
tl;dr: I'd recommend using [RenderPipelineManager.beginCameraRendering](https://docs.unity3d.com/ScriptReference/Rendering.RenderPipelineManager-beginCameraRendering.html) event to modify the visibili…
-
Add a minor dynamic light level to match the emissive "cracks" around the mob.
-
**Describe the bug**
Game stutters when the Lights out overlay is enabled. As well, a significant fps drop is observed (not sure if it is expected and was in previous versions of the game), 120+fps w…
-
In the bitbake days of ISOBlue we had a `systemctl` C script that controlled the LED lights on the board allowing us to indicate internet connectivity and general device health among other things. Thi…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…