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Object templates are separate files which store a template that can be applied to an object which specifies itself as an instance of that template.
See: https://doc.mapeditor.org/en/stable/referenc…
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https://github.com/BF3RM/MapEditor/issues/264
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https://github.com/BF3RM/MapEditor/issues/267
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**Describe the crash**
selecting a specific prefab crashes the game
**To Reproduce**
https://modworkshop.net/mod/24458
https://modworkshop.net/mod/20654
**Crashlog**
Application has crashed:…
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Currently, SLADE spawns lots of windows on startup about `/usr/local/include/wx-3.0/wx/strvararg.h(462): assert "(argtype & (wxFormatStringSpecifier::value)) == argtype" failed in wxArgNormalizer(): f…
danfe updated
3 years ago
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[Consistency with upstream](https://ioquake3.org/ioquake3/ioquake3-git-branch-renamed-to-main/), see also: https://www.hanselman.com/blog/easily-rename-your-git-default-branch-from-master-to-main
G…
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As of Tiled 1.6 they have changed the type of the `version` key to be a string rather than a number. Need to investigate what problems, if any, this might cause for us.
See: https://doc.mapeditor.o…
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https://github.com/mapeditor/tiled/blob/3dbae6e10c53e8215c9fe2dd041bbdefa9ffe4c5/src/tiled/scriptedtool.cpp#L136
compare with mouseEntered function just above.
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**Describe the crash**
Click onto any dummy or instances crash the game
**To Reproduce**
1. Go into any level (example: brooklyn bank)
2. Select a dummy or instances
3. Crash
**Crashlog**
…
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### No option for .lua export
I'm working on a game with Lua & Love2D and decided to try out tiled map editor for my levels. I'm on a Raspberry Pi 4B and am running Raspberry Pi OS (Formerly Raspbi…
ghost updated
3 years ago