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**Note**
See comments for updated information.
**Describe the bug**
This one's pretty simple but may take a few tries to replicate. Basically, horses seem to compile speed while the game is pause…
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To my knowledge Dr. Glickman doesn't talk about >2 person competitions at all, so the math behind the Race features is unique to this module. My understanding is that the way it's currently implemente…
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Currently it seems there is no meaningful space check for spawning vehicles from merchant. Code here: https://github.com/ekudmada/Reforger-Shop-System/blob/0dc0dbe2168187d6aacbce88b21b11b3f38386dd/Scr…
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Hello!
I've been developing Source tools for many years now. With the move of CS to Source 2, I've gotten a lot of interest in updating [Wall Worm](https://wallworm.com) for the new engine. WW is a…
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```
function DB.RetrieveFreeZombieSpawnPos()
local map = string.lower(game.GetMap())
local r = false
local c = tonumber(sql.QueryValue("SELECT COUNT(*) FROM
darkrp_zspawns WHERE map = " .…
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```
function DB.RetrieveFreeZombieSpawnPos()
local map = string.lower(game.GetMap())
local r = false
local c = tonumber(sql.QueryValue("SELECT COUNT(*) FROM
darkrp_zspawns WHERE map = " .…
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Hello!
Thank you for this awesome library!!!
I'm working on a mesh fracturation on threejs meshs and i want to include your library into my project and especially to the fractured meshs.
My current …
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Note that it's Wine, not Proton. All my games are DRM free, I switched to Linux for privacy concerns and prefer avoiding Proton, Steam collects many data about it's users.
When I run any native gam…
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**Describe the bug**
During development we found an issue with floating point precision during calculating collisions and intersections when moving inside the Game's physics engine.
We wrote tests i…
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I've noticed that on some backgrounds, the detection box text displaying what is detected and the % certainty is difficult to read regardless of the color of the text without making the text enormous.…