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**Please don't suggest HTML/CSS, as this has already been decided against**
# MuSCo (must have, should have, could have)
## Actual GUI libraries / logic
**Must have**
* Good layouting
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- [x] Basic support
- [x] Detect gamepad type, and provide different bindings
- [ ] Use SDL2 for gamepad input
- [ ] Custom bindings (potential design for a GUI: https://github.com/minetest/minetes…
ohhmm updated
4 months ago
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The `awards` package currently provides some achievements in WN. The awards are often repetitive (ex. eat 3 mushrooms, eat 333 mushrooms), tedious (place 25000 blocks), and don't provide much guidance…
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##### Minetest version
```
Latest from master
```
##### OS / Hardware
N/A
##### Summary
When you attach an entity A to an entity B with a position, and then attach the player to entity A, t…
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Allow server-side mod code to modify textures at runtime, i.e. replace an already-loaded texture with new image file content. If feasible, also allow loading new textures, i.e. not present at server …
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I have created a separated repository for this. I'll probably start from scratch **but first** I want to have a specifications sheet that defines everything, from API interface with nodes to performan…
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##### Minetest version
```
Minetest 5.1.0-dev-1d3f5af7 (Linux)
```
##### Summary
I've discovered that schematics can be used to place content-IDs outside the edge of the world. Nodes from the…
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this can lead to an exploit where it is possible to get the code required for ALL 3 exam tapes that are needed to get the J/OS (which i think should not require an exam to begin as people who use J/O…
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In a same way that nodes are currently animated (sprite strip) it could also function to give nodes a random appearance. Upon placing the node, a random frame of the stripe strip will be selected. The…
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## Problem
currently, when an ABM executes, all it does is call a function on each individual node that matches its targeting parameters; the only broader context that is available to the `action` …