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**Describe the bug**
Both the icons and the helper geometry cause a huge drop in performance.
**Assets required**
None
**Steps to reproduce**
Steps to reproduce the behavior:
1. Launch t…
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**Describe the bug**
The flickering material seems to flicker between an unlit skin material with no base color image, and the skin material lit with the base color image like it should be.
**St…
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**Describe the bug**
When importing an actor asset that displays in release 2205 it doesn't in development you cannot assign no material to it and the shapekey motion crashes emotionfx if you move th…
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**Describe the bug**
*Global Preferences* from the *Editor Settings* inconsistently contain the *Restore defaults* buttons only under the categories in the Camera tab. Neither of the other tabs (*Gen…
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Debug font renderer using center alignment does not properly align multiple lines of text.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Write a component to render some onscreen deb…
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**Describe the bug**
If *PhysX Collider Shape* property is set to *Sphere* and its mesh is visible in the Viewport it causes visible performance loss (frame rate drop from stable 60 fps to around 40-…
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**Is your feature request related to a problem? Please describe.**
As a O3DE user, I have no means to know at which commit or when the installer for the development branch was created on, as the vers…
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**Is your feature request related to a problem? Please describe.**
Its not a huge problem, but it allows for easy opening of files that fail if they are able to be opened in o3de, and could save deve…
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**Is your feature request related to a problem? Please describe.**
For MultiplayerSample project, there is one problem:
1. Run MultiplayerSample.ServerLauncher.exe process
2. Run MultiplayerSample.…
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**Describe the bug**
Currently, you can creating a project via the CLI with a name like "my-game-project" and it will generate .cpp + .h files for you with a syntactic namespace, like `my_game_projec…