-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…
-
It would be nice if all official DataCamp colors from [the styleguide](http://styleguide.datacamp.com/core.html#bucket) were included in `dc_pal()`.
It would also be nice to have them as a named l…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…
-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. open example Draw_fromBuffer found in
C:\devkitPro\MLlib_Others\examples\graphics\Backgrounds\Draw_fromBuffer\
2. Compile it.
3..place it on the SD card …