-
The OpenVR Unity XR package from SteamVR was not installing correctly.
I worked around this issue but removing its reference from the package.manifest file and installing it manually from https://g…
-
Hello, i've downloaded the testlevel content for from thge SteamVR integrated link.
Now i tried to do simple movement & snap turn. I wanted to use the left Valve Index Thumbstick for movement & the…
-
Putting a Listener on the Event "OnDeviceEnterStandby", for example:
`SteamVR_Events.System(EVREventType.VREvent_EnterStandbyMode).Listen(OnDeviceEnterStandby);`
The method OnDeviceEnterStandby …
-
Hi I've installed completely new install of SteamVr and unity 2018.3.0f2 both the latest versions direct from the websites and asset store on brand new PC that is HTC vive ready.. after install on com…
-
I am trying out the interaction examples with Unity 2018.3.0f2, Steam VR beta 1.2.6, and SteamVR Unity Plugin v2.2b4.
I am having issues with feeling the haptics with the Touch controllers when u…
-
Hey I was just noticing this 2.2 release doesn't seem to mention anything about interacting with UI in a laser-pointer style, is this supported or not? What does the laserpointer scene actually do? Ca…
-
I've been developing a driver that requires retrieving data from applications, and saw that OpenVR provided the `IVRIOBuffer` interface, which seemed like a good fit for what I wanted to do (retrieve …
-
hi
I`m trying to build client and get this error:
`linking with `C:\Users\AmirhoseinHeidari\Desktop\WORK\mobile\ALVR\alvr\client\android\build\linker-wrapper\linker-wrapper.bat` failed: exit code:…
-
I am implementing a teleport area in a shape that is not square and I would like to display the outline like in The Lab. It is a thick outline following the mesh's border.
Like this:
![2019-06-28…
-
With the new physics interactions in the labs, with physics based hands, would it be possible for them to be added into this plugin? As it does have stuff from the lab it would make sense for them to …