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Originally reported by: **Josh Webster (Bitbucket: [jwebster1369](https://bitbucket.org/jwebster1369), GitHub: Unknown)**
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When creating a volumetric renderin…
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Playing with this volumetric lighting in a project of ours - looks absolutely brilliant, except of course for transparent geometry which looks like it's being rendered later. Is it just a matter of tw…
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Please add info to "Getting Started" how compile on windows.
Thanks.
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Hi !
The main issue I have with OpenSpade is that you can't set your own render distance value. The default value seems much closer to me than the classic one, making it very difficult compared to see…
ghost updated
7 years ago
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There are needed interesting example settings files for all new fractal formulas.
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(Is this the right forum? I couldn't find any other contact information.)
I'm looking for a C++ raytracing library for an art project. One of the things I need is the ability to render atmospheric …
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Hi,
I wonder if it is also possible to query the state of the ospray API somehow. Currently I understand that the API only supports setting information such as parameter values etc. There could be us…
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#### Issue Description:
When you paint a Trapdoor with Grass/Podzol block it comes out with a dirt cover.
I did search to make sure this hasn't been reported and did not find it.
This was in Tlove'…
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# The link
http://demo.bkcore.com/threejs/webgl_tron_glow.html
# The code
```
glowcomposer = new THREE.EffectComposer( renderer, renderTarget );
glowcomposer.addPass( renderModelGlow ); // RenderPa…
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Hello. It would be very useful for me if someone could please get OpenVDB support into RfB up and running. I am working on a production that calls for volumetric data being created from Houdini Indie …