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**Feature description**
So, when the firearm is being resized, it's recoil, particles and strength changes, this feature can be changed in settings menu
**Feature purpose**
Giant human guns, kind…
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Hi, I found this repo and love the library. I think that adding moving objects this easily is great. I have been using WaterLily for some time.
My new project involves a smoke simulation with a mo…
cdelv updated
2 years ago
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### **Description**
Creates a screen shake event if there has been a hull breach in the room you are located, this will create a more significant visual indication when you need to gtfo of said roo…
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# How would you like the feature to work?
PSYS_PART_CONFETTI_MASK
A new PSYS_PART_FLAGS mask value that when set, would cause particles to be drawn on 2D planes that aren't locked to facing the …
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The tool currently just sucks and shoots atoms in a "messy" way.
But to support some better terrain control we need to add a precision mode. With it you would be able to place the atoms in a square a…
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I've been trying to obtain the impulse response of a simple 5x5x5 room using the SPPS calculation method. The absorption coefficient I'm using is 0.25 and I'm using Lambert's Law of diffusion. Also, I…
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Something to unify both the respirator and various ideas for "spicy air" (gasmask, radiation from slime pools, etc).
Already have done some work on this privately, just need to pick it back up.
…
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## Description
With Air Simulation Mode and Gravity Simulation Mode turned off, GAS tends toward the lower right.
Other gaseous elements also seem to move to the lower right.
The save [2933008](h…
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P. Polimeno, A. Magazzu, M. A. Iati, R. Saija, L. Folco, D. Bronte Ciriza, M. G. Donato, A. Foti, P. G. Gucciardi, A. Saidi, C. Cecchi-Pestellini, A. Jimenez Escobar, E. Ammannito, G. Sindoni, I. Bert…
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Fog is one of the main source of uncertainty for particle meters. SDS011 will start showing high results when it is over 70% of relative humidity.
This problem is one of the main source of criticism …