-
```
What steps will reproduce the problem?
1. Start ScummVM
2. Alt-Enter to switch to windowed mode
3. Open SGrab
4. Start a Game (it's IMPORTANT that inside the SDL window some animation is
going on…
-
Hey there.
This is Daniel from amiga-news.de. I stumbled on your project and wonder if you could also provide compiled lha archives...?
Thank you!
Daniel
-
```
What steps will reproduce the problem?
1. Unpack the attached .zip
2. Start the SDL game by typing "blokling" in a shell
3. The Game starts in a window, now press ALT+ENTER to make the window swit…
-
Hello everyone.
Is any support for OpenGL 3.x/4 planned?
I'd like to use Blender 2.8 with this.
Thanks in advance for any help.
-
We need to make sure threads are working well on our system
There are two examples that can be used for testing it:
1. https://en.cppreference.com/w/cpp/thread/call_once
2. https://cplusplus.com/refe…
-
Currently `printf("%p", expr)` returns an address of the `expr` string which is utterly useless: even
```VimL
let a = "str"
echo printf("%p", a)
echo printf("%p", a)
```
will yield different…
ZyX-I updated
7 years ago
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Currently, GCC is built with --enable-languages=c,c++. Can you please change this to --enable-languages=c,c++,objc,obj-c++? The overhead is minimal, but it allows using ObjC and ObjC++ on AmigaOS 4.
Midar updated
5 years ago
-
-
Find out that while with the latest gl4es we didn't have anymore "ARGB" errors when it comes to Irrlicht, but all Irrlicht based code brings me on running that now:
```
LIBGL: Hardware vendor is A…
kas1e updated
2 years ago
-
some thoughts...
OSX Cata is 100% 64-Bit, 100% Intel.
OSX HighSierra was the latest for 32-Bit & 64-Bit intel.
OSX Mojave begun transition to 100% 64-Bit,
for example: 32-Bit drivers designed fo…