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**Is your feature request related to a problem? Please describe.**
Currently, the libf3d has a C++11 API and provides bindings in python and javascript (experimental).
Providing C bindings would o…
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We need to make this usable from Node.js. This requires adding a Node API wrapper for the functionality and build targets to create a native NPM package.
https://nodejs.org/api/n-api.html
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In Tye we could define `ingress` nodes to route requests to the different services. From [this comment](https://github.com/dotnet/tye/issues/1459#issuecomment-1811858754), it seems that the idea is to…
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I don't see functions that implement Workspace bindings API: https://docs.databricks.com/api/workspace/workspacebindings
Could you please add?
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This issue tracks the progress of refactoring the caching mechanism within the btc-assets-api. The goal is to improve performance by caching data。
- [x] rgbpp/v1/address/tb1q4vsuv95gdum3cdrswujv9qz…
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### Description
Currently to access Terrain3Ds API from C# you need to go over ClassDB and other functions to convert between C# and Godot objects. This is not very convenient for cases like generate…
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### Describe the bug
I have the following model:
`public record PackageRecord(
String id,
Long version,
String name,
Map features
) {
}`
This is how I render the input field…
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pip install git+https://github.com/NVlabs/tiny-cuda-nn/#subdirectory=bindings/torch
Collecting git+https://github.com/NVlabs/tiny-cuda-nn/#subdirectory=bindings/torch
Cloning https://github.com/NV…
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This probably falls under runtime but I think it is relevant to the Web framework.
There is a project in the Mono repository for generating bindings to the DOM API through JavaScript interop.
The …