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Hi there,
Amazing work with this plugin 👏 ! I've been wondering if https://github.com/bevyengine/naga_oil could be useful to make `bevy_terrain`'s shaders more composable, and the library overall m…
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## Bevy version
0.13
## Relevant system information
I'm running MacOS Sonoma, on the latest update, and am using bevy 1.13
```ignore
`AdapterInfo { name: "Apple M2 Pro", vendor: 0, device: 0,…
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The following *cargo.toml* configuration does not build anymore: `bevy_rapier3d = {version= "0.13.0" ,default-features = false, features = [ "dim3" ]}`
Build output:
```
Compiling bevy_rapier3d…
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Hi, bevy now has breaking changes that mean this plugin won't compile.
I fixed it in my own fork, but I was wondering if you'd maybe want to keep a `bevy-main` branch in this repo as well?
https…
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Please add the mesh data to the first parent component in blender or change the blender plugin to allow not dealing with what's shown in the first picture because otherwise there's just a lot of entit…
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Running the example in the README file `cargo run --release --features bevy/dynamic --example paint_streams` does not run and produces the following error:
```
thread 'main' panicked at 'internal …
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Hello,
so, I'm trying to make a pinball game. I have the game board/table as a large, fixed rigid body. The flippers are dynamic rigid bodies, attached through a `MultibodyJoint` to the game board/…
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Two features would allow for custom scheduling inside a Bevy loop:
1. Pass `Schedule`s to `RenetServerPlugin` and `RenetClientPlugin` and pass it to plugin configurations to replace hardcoded `PreU…
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https://rapier.rs/docs/user_guides/bevy_plugin/character_controller/
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## Bevy version
v0.13.2
## \[Optional\] Relevant system information
This took forever to find, but simply having a system that has a
`fn ...(x: NonSend(_)) {}`
added to the render app wit…