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For blinding (@arthurmloureiro) we need to be able to pass sacc objects to the likelihood creation entry point. At the moment, `load_likelihood` and `build_likelihood` expect a `NamedParameters` argu…
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I received a transaction to a confidential address generated via NBXplorer. But that amount isn't reflected to the wallet. Balance didn't change even I can see the transaction in wallet.
When I ca…
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**Is your feature request related to a problem? Please describe.**
I'm always frustrated when I try to annotate an imported PDF in darkmode and the text is black against a black (or very dark) excall…
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Hello
In the light of possibly getting a dynamic nighttime moon cycle with variable darkness, I´ve been thinking of making the flashlights and tactical light attachments more viable in CQB. One of …
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Makes testing easier and reduces dependency on strong random sources.
We only blind outputs when we have an unlocked wallet currently (I think) so we could just do a tagged hash of the commitment a…
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Is there any way and if so how, or if there isn't could a way be implemented to control the brightness of the flueless torches as currently they are blindingly bright like the surface of the sun. As i…
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In the current new groups (AKA closed groups) redesign, admins of a group generate a signing subaccount for non-admin members and provide them a signature that they can pass along to the swarm to auth…
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Similarly to this, but for blech32 addresses:
https://github.com/Blockstream/esplora/blob/cad3cef99b1a149193e7f02bf515bbdc9851a91e/client/src/util.js#L39-L48
This requires a JavaScript implement…
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So long as you initially begin the blinding animation, it seems enemies can be blinded even if you turn it off. The flashlight still needs to be aimed at them while its off, but just 0.01s is all it n…