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> Been a while, people may wonder what is next for this project, so here is an update.
> Thank you for being patient. Feel free to reach out to me if you are interested in helping with any of this.
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lidel updated
11 months ago
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Since we're making a simple racing game, we'll need to handle collisions; it's inevitable that we'll need to use a physics library of some sort, or make our own. For now, we should swap out our naive …
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Hi thanks for creating this module. I wanted to use this module for my magic mirror car HUD and i wanted to get the coordinates (lat, lng) for my current location to be updated every few seconds. I ha…
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![img-20181228-wa0008](https://user-images.githubusercontent.com/46251724/50543088-01ecad00-0bcd-11e9-9258-025039f06916.jpg)
Mi A1 Android 8.1
Ford Ranger Sync 3 Vers. 3.o
AA 3.8.584564-release
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Using Real Mirrors and Quest2 VR the center rearviewmirror in the Mazda MX-5 ND is blurry in all CSP 0.1.78 previews (18, 20, 23, 45, 50) after preview1. In CSP 0.1.78preview1 the rearviewmirror is cl…
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A Service is a job that will be done by our cleaning team, it is actually what we sell to people, that's our core business.
When someone wants his car cleaned, he comes to our cleaner area with his c…
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GooglePlayService17.1.22 ,the white list is no use,
the aamirror can't visible in the android auto app list
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Hey, first of all I'd like to say great work on Physijs! I just have a couple questions so far. The first is with the vehicle example. I've toyed with the code some. I've noticed that when you dri…
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Only vectors following some "delta Angle" and "delta Length" algorithm are legal moves.
Korla updated
8 years ago
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Can I ask how to display the **actual car** in the video screen? Currently if I switch to different view mode it does not show the driving car, like below
![torcs_nocar](https://cloud.githubusercont…