-
```
What steps will reproduce the problem?
1. Create a touchEnabled CCLayer, add an additional CCMenu with one button to
this CCLayer.
2. Make layer's ccTouchEnded to call "menu.isTouchEnabled=NO" an…
-
```
What steps will reproduce the problem?
1.Create a new project.
2.Add the following code in HelloWorldLayer.m, within any block of the item of
the menu.
sp1=[CCSprite spriteWithFile:@…
-
Any opinions?
## CI
- CircleCI
- Travis
- BuildKite
## Others
- Codecov
- Coveralls
- CI -> Slack integration
-
What do we need for this?
/cc @joshk
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I just cloned the master branch and compiled it. Then I placed the `vanillatd` binary into the CnCNet directory and launched it, which results in a Segmentation Fault with the following stacktrace
``…
-
```
What steps will reproduce the problem?
1. Using a CCSpriteFrame from a zwoptex 512x512 texture, in a sprite sheet
2. Checking for hit area, it'll use the texture's content size.
What is the expec…
-
- cocos2d-x version:latest v3
I noticed that touchEnded has 1 extra functions not in touchCancelled:
_selectedWithCamera = nullptr;
In case of touchCancelled why _selectedWithCamera is not set …
-
## Why
Hello. :wave: Would it be possible to disable the Pipelines window from showing up at launch? I'd like CCMenu to open within the menu bar without the extra window like it used to before the …
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Hey
As a suggestion, I would love to see an option to execute an executable File (e.g. shell script) once a build result is there, and handing over the build status (Success, Fixed, Broken, Still Brok…
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So, I have two use cases for this:
1) I have a desktop app I'd like to write, that will register to watch for builds on certain projects and announce (via audio) success and failure. Because it'll ru…