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From #bug-reports on Discord:
>I've collected a handful of bugs. Maybe y'all already know about them.
Nano HP increases whenever an A/B/C attack is successfully parried. That was never the case in…
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Plethora of reports. After you tame a mob using the Taming Rod, you should not be kept in combat.
https://youtu.be/uHrhZaL43jA?feature=shared&t=10582
Linking all duplicates here, fairy certain it …
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比如用combat_unit:GetBoundedAttribute("energy_per_second")这个获取能量回复值,返回的是初始设置的那个回复量,后续加成后没有变高
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### Describe the bug
I noticed that something weird is going on with the Slow/Fast Actions in combination with the System Vaesen. If I push the action buttons in the combat window, they sometimes wor…
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Do need prevent it `TeleportCaptain` override `AttackMoveKill` ??
and not send `TeleportCaptain` when Combat
change all like
```
if CaptainInCombat(true) then
call AttackMoveKill(…
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> Stay hostile and keep in combat even after Boss is dead, but dont attack and keep you in combat, not attackable
`.go xyz 878.854000 -229.948000 -44.170700 736 0.213695`
> Two of these keep aggroing…
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**Describe the bug**
After opening the world multiple times, the Combat Encounters tab breaks entirely, throwing this error message:
`foundry.js:631 Error: An error occurred while rendering Combat…
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Are there any plans for automating Combat Advantage? I feel the most elegant method would be something like this, but there are several options so I'll put them down below as well.
First: You would…
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The class color option on the Player Frame doesn't always work as intended. Usually, the health bar displays the class color, but sometimes during combat, it reverts to the default green color. I will…