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Currently, when inpainting using a selection mask while also having regions defined and linked to layers, if the the user generates an image for the selection and applies one of the generated images, …
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as the tittle says, it would be nice to be allowed to change natively the background image of the launcher for a custom made one when we feel like it, I'm also personally am not a fan of the Painted S…
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I tried to paint the grass with interactive mode.
But found that for some grass which painted far away (around more than 20m from the global origin) will not interact with my character.
So may I…
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### Steps to reproduce
1. Create slider with custom tickMarkShape
2. Launch on ios
### Expected results
tickMarkShape does render on ios like it does on web/android
### Actual resul…
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### Have you read the documentation?
- [X] Yes, I've read the [how to make a reproducable bug guide](https://www.sitespeed.io/documentation/sitespeed.io/bug-report/)
- [X] Yes, I've read the [how to …
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Add a section on the documentation on "how to load a custom marker image for the StoreLocator component"
Add the important details:
- image must be png
- Adapt `icon-size` param if you load a pn…
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Hello,
I have a more generic kind of question. First I will try to describe what I'm trying to achieve
### Context
Lately I viewed some presentation about Radius CNCF incubating project. The…
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So, I am making my own mini textual bootloader OS.
Problem is, I'm making a sort of Command Prompt to test my assembly skills.
How it works, is when built, it launches a https://copy.sh/v86/?profile…
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When copying styles for layered capture, it's unclear what should happen with the `overflow` property and specifically with scrollbars. Should they be copied as content, or apply to the pseudo-element…
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Hi,
I would like to be able to continuously draw to a canvas and be able to reflect the canvas state on the screen.
Currently with CustomPainter the paint callback receives a canvas that cannot …