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When using Google services, you have a google-service.json file in your bundle.
The way we do that is by specifying a resources folder in game.project: project.bundle_resources = /res
In this case…
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To speed up CI builds (which are usually run from a clean environment) where extensions rarely change it will help if extension outputs (library+resources) are cached on the extender server.
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Defold doesn't support RTL text which makes it hard to use RTL languages such as Persian, Arabic and Hebrew.
**Describ…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I'd like support for normal "string" properties on scripts, in addition to the existing "hash" support. I want it current…
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So can browse around/work in the editor meanwhile.
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**Is your feature request related to a problem? Please describe :**
When building a native extension, the order that the required libraries are supplied to the linker can't be controlled, and in part…
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Would be great to have the possibility to specify the fields for the `game.project` file right into extension using meta.properties file.
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From now on it's possible to create metadata for the…
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![2019-03-07 22_58_55-faerie solitaire harvest 348910](https://user-images.githubusercontent.com/409170/54013107-e3ef7b80-412c-11e9-9689-3f0b37b038cd.png)
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"/home/desktop/.local/share/Steam…
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Haxe can be transpiled to C++, Java and Javascript.
Is it possible to do that and then convert it to a native extension instead?
The game performance and battery usage would be astonishing.
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Because external editors and tools mistake the files for Golang code files. Also it would be more consistent with the naming of the other things, such as .collection, .particlefx and .material.