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In the current implementation, Direct2D1Platform.Initialize takes no argument and the d3d device is created with flags DeviceCreationFlags.BgraSupport | DeviceCreationFlags.VideoSupport. Device create…
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Package: qtbase[brotli,concurrent,core,dbus,default-features,doubleconversion,freetype,gui,harfbuzz,icu,jpeg,network,opengl,pcre2,png,thread,widgets,zstd]:arm64-osx@6.7.0#1
**Host Environment**
- Ho…
kwsp updated
5 months ago
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How do I implement it into the game. I knocked it down, but when injecting it there is not showing
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The following code produces circular image with visible pixelated edges, anti-aliasing is not applied:
```xml
```
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**Describe the bug**
When trying to sign a ClickOnce application, the process fails after the contents are successfully signed, with an error "Error occurred during a cryptographic operation"
Look…
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From what I understand, ``LowQuality`` interpolation mode is supposed to use closest neighbor when scaling a bitmap instead of interpolating the pixels, but Avalonia still interpolates them.
Unintu…
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By offscreen rendering I mean:
- The ability to render a Xaml tree to an external target (such as a direct3d texture)
- The ability to configure Avalonia to run its loop without a windowing system…
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I am renovating a project I wrote before which had some Direct2D content using SharpDX. Then I moved to Silk.NET and encountered a strange problem. I can't use the CreateBitmapFromDxgiSurface method …
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Package: qtbase[concurrent,core,doubleconversion,freetype,gui,jpeg,network,openssl,png,thread,widgets]:x64-windows@6.5.2#1
**Host Environment**
- Host: x64-windows
- Compiler: MSVC 19.38.33135.…
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Drawing 1-pixel thick lines results …