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Okay, there's several issues with Azurik (my favourite Xbox game).
First, textures don't appear to work at all anymore. On my old branch, the textures were all DXT formatted as opposed to palettiz…
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Hi everyone;
I've been doing a lot of my own research, but I can see I'm clearly in a very good group here, so I hope you'll all be patient with me and help me to work out the best combination of fix…
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Hello,
Aero52 has been doing an incredible job fixing recent quirks with the PC version of Silent Hill 2:
https://github.com/ThirteenAG/WidescreenFixesPack/issues/224
**While communicating wit…
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Maybe bcoz we lost.. kappa
The whole game like it has 140% brigtness, coldown timer on spells has no effect, just the seconds.
Map is flashing white/black sometimes for 0.1milisec mostly when i do s…
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```
Theora video is not working anymore on ZenDX.
Using DirectX8 instead of DirectX9 it works!
```
Original issue reported on code.google.com by `wagenhei...@gmail.com` on 31 May 2012 at 10:55
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Have you looked at an ARM build for this?
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```
The example of the darkness with visible rectangle (using RenderTargets) is not
working with the Direct3D9 version... I get only a black screen.
In the DirectX8 and OpenGL version it works!
```…
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I know it's a bit old, but I've found some older programs that require DirectX 8 specifically. I've heard that DirectX 9 is somewhat backwards compatible with DirectX 8, but that doesn't help it run.
…
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The crash happens only when using Nine with iXit Mesa3D (git-b41d72c). If I use Nine with vanilla Mesa3D 10.6.2 release, the game loads fine. (debug build fails with assert, caused by missing implemen…
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Hello Justin,
After re-cloning your latest source and compiling it I cannot make it to work with my DirectX9 Games. Injection is all well now. But when I try to capture an image it crashes the game a…
ghost updated
8 years ago