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I was experimenting with dropout and was getting some odd results. Specifically, one would expect that if you added a dropout layer with a very low dropout rate (say 0.001), then you would not see muc…
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Hi,
so i have an issue where I thought the problem was with Frigate but in fact, we realized the issue is connected to the go2rtc.
I have a camera that occasionally has some dropouts from WiFi. …
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I'm trying to use unsloth, PPOTrainer and vllm to write a RLHF trainer. Now their is a problem that when I called model.eval() and model.train(), it actuall gives different logprobs(it can't be dropou…
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Hey, thanks for the nice code and blog post!
I don't know if it's important, though it confused me a bit. In the blog post the first dropout layer was placed after all downsampling layers, i.e. after…
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I noticed that the DeepLab ASPP has a hardcoded 50% dropout layer at the exit. I'm not sure whether this is mentioned in the original papers, but I think it should be exposed to the user.
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Hi Guys, I don't get how Relu and dropout work in problem 3.3, let me know if you have any suggestions.
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Players may disconnect from the network during gameplay, and the game cannot be continued with missing player data. Dropout tolerance would allow any amount of players to disconnect without permamentl…
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Hi,
In the sample code example provided for SimCSE, should we set the **dropout** or has it been set emplicitly:
```
model_name = 'distilroberta-base'
word_embedding_model = models.Transformer…
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Should be pretty straight forward, warmup for #10
* [x] expand the cudnn bindings in `rcudnn`
* [x] use the `rcudnn` bindings in `coaster-nn`
* [x] create a apropriate interface in `coaster`
* [x]…
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Looking at the source of the dropout layer, it looks like it just passes through its input (both directions), and its seed and rate are unused.