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### Steps to Reproduce
Wrap the `game` (`Engine`) in a vue reactivity like `ref` and call a `.goToScene`. Add some actors to the scene (in the repro just click on the world) and the error "E…
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It seems there are `predraw` and `postdraw` events in the [ActorEvents types](https://github.com/excaliburjs/Excalibur/blob/a77658c88f5d905439d9b14bbe9d531b026cacb7/src/engine/Actor.ts#L151C…
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Sometimes a layer (or layers) in the tilemap will not get rendered when scene is initialized. It's seemingly completely random. I've got a video of it happening below, but it only happened t…
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It would be useful the ActionsComponent emitted events when starting/completing actions
### Context
I have a moving platform that has its path defined by actions
```ts
cons…
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### Context
Tiled maps can contain a lot of useful information for game state, actors, colliders, etc. For a game system that communicates back to a server for game state (see: https://github.com/exc…
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### Context
When utilizing an IDE's autocomplete for overriding methods (Actor's `onPreUpdate` for example), it will autocomplete the method using param names from the definition of t…
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First, thanks for the good work, most recent release is really awesome.
I just pulled the latest version to check out the new features, and headless mode, but map loading on the server-side (node) …
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### Issue description or question
Hello! Big fan of wallaby, loyal customer and advocate for many years! I have an issue happening on a feature branch of my repo where it seems to complain about in…
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### Context
It would be helpful to have a built-in Button class that allowed functionality to happen when a user clicks/taps it.
### Proposal
Something similar to this would be a nice start:
```…
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Working issue for thinking about the next version of the docs site.
## Context
The current website is built on a custom Gatsby.js site, with support for MDX and API reference links (using a cust…