-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
Enemy skill callouts are somewhat too long for the enemy attack animation and delay. In fights of many enemies (such as some of the fights in the east room of Elbrus Shrine, with five snakes), it's di…
-
The "Press any button to continue." doesn't fade out with the rest of the screen.
-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
```
What steps will reproduce the problem?
1.boot snes9x GX
2.boot game
What version are you using? On GameCube or Wii?
4.0.8 wii
Are you using the official build (from the downloads page or auto-up…