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Hello there, I'm not good at english but i'll try to explain what is my problem.
Actually I want to use the parser and installed it.
I added FFIV_ACT_Plugin.dll and OverlayPlugin.dll without bug o…
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When I activate the Eureka module, all I get is a blue box with the map in it. No text or anything else. When I lock the overlay, it simply vanishes. Links in the chat seem to do nothing. I do, howeve…
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I've had ACT installed and working for some time now, and have reinstalled both ACT and the FFXIV plugin. The problem I'm having is that as soon as I paste in the URL to kagerou and load the overlay, …
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I'm currently trying to add the new DirectHit and possibly the DirectHitCrit % to some skins.
Looking at the debug output it does not include any of those, trying various variables doesn't work eithe…
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Config:
Latest ACT
Latest FFXIV Plugin
Latest Rainbowmage
OS: Win 8.1 Pro 64bit
CPU: i7-950 @3.8GHz
6GB DDR3 RAM
Mobo: Gigabyte X58A-UD3R
GPU: MSI GTX 760
Dual Monitor 1080p @60Hz (Playing FFXIV in b…
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Hey Ravahn,
When using the output text formatting options for direct hit and direct critical hit percentages, they display as xx.x% while all other percentages like critical hit and damage done are…
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This issue just started popping up yesterday for me, not sure if it came with a recent update or not because I haven't been online. For whatever reason regardless if I'm using the current or test buil…
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I am working on a fix right now.
On a side note here. it looks like the most recent commits that were made switch half of the header data to be personal data and the other half is still combatant.…
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So with the direct hit percentage shows fine but crit percentage got replaced by crit types.
Those always say 0%.
Crit% itself seems to work, as it shows on my old overlay still, it just doesn't se…
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Running latest version pulled from inside ACT which is 1.4.0.7
![issue with overlay](https://cloud.githubusercontent.com/assets/6248212/8437893/309664f8-1f30-11e5-8fd9-72aa9170913e.png)
latest hotfi…