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Users are confused with how a plane flies along a path specified by the mission items. They expect the plane to fly by the waypoint as close as specified by the acceptance radius in the mission item.
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Real aircraft with reversible flight controls are designed to have a certain stick-force-per-'g'. In other words, when the pilot pulls the yoke with a given effort, the resulting g-load is at a first …
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Currently it’s using a linear zoom which doesn’t always feel it’s tracking the path towards a location.
We're worried about a jittery solution that makes people feel seasick
Perhaps the solution…
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I'm working on a flight control related project and I am exploring several simulators now. As it seems on AirSim, there is no default fixed-wing aircraft as there is for the multirotor already. Is the…
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I'm running Gazebo HITL simulations using a PX4. Everything works fine until I attempt to take off, at which point the vehicle begins flipping around uncontrollably. I'm following the instructions i…
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Hi,
The MAVLink traffic for UDP port 14550 (and 14540) does not seem to arrive in QGroundControl (and MAVSDK) on Windows 11 OS. I've installed Docker Desktop on Windows. I've also added two rules f…
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Hi there,
I'm working on a simplified version to act as a starting point to getting the POMDP into the main codebase. For the following settings:
- POMDP_NORM: Normalises the covariance trace (= …
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Using your fusion example, and after applying calibration values, I noticed that my adafruit ICM20948 heading wouldn't settle very quickly. In addition the heading would jump in the opposite direction…
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Hello
First of all, thanks for DCS: Liberation, it is the best thing that could happen to DCS (at least in single player like I do myself!)!!!
I would like to suggest that you check the wingmen …
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Hello,
No issue here, just a question.
I have a 2021 USFSMAX module and use your 2021 library in a RC glider to have telemetry
data pitch/roll/yaw/Gz with a Teensy . Works great thanks to your …