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A data race occurs in ProtocolGame::parsePacket() between the ASI/O thread and the Dispatcher. Variables involved: the player pointer, player health and isRemoved flag, game state enum. I know, I'm be…
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### Before creating an issue, please ensure:
- [X] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for su…
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### By submitting this bug issue, you agree to the following.
- [X] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ …
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### Before creating an issue, please ensure:
- [x] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for su…
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Hey there,
recently I stumbled across the bug with conditions. Steps to reproduce:
1. Get hurt by soulfire rune.
2. Get hurt by firebomb and try to walk on fire fields
In this scenario player…
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Due the max network msg size(24590 bytes) we can't send a big single one packet to the client(a packet larger than 24566) like the store offers message(this packet got too much strings, its why if you…
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Why use otb format? I see that otb format is used in two situations:
1. tibia map description
2. tibia items description
Ok I can understand that real tibia map requires some binaryformat like o…
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### By submitting this bug issue, you agree to the following.
- [X] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16…
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Hey my server is crashing every 15 minutes when I have the npcs loaded, does anybody have this issue?
using orts datapack
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# Design goals
- achieve faster map loading time
- keep the map size within the order of magnitude of OTBM
- be compatible with #2139
# Other requirements
- provide conversion tools
- implemen…