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# Radical Rumble Robots Design Doc
A fighting game, inspired by Super Smash Brothers, for Gameboy.
## Story
### World Building
Year is 3030, people have their own virtual bots they use t…
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Hi Guys since this is a game and heavily focuses on front end we need to discuss about the technologies to be used mainly the front end technologies.
Backend - Rails application
Database - For now l…
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We'll want to develop layout and widget design for the following in-game elements:
- Mini map
- Golf simulation swing/power/aim indicators
- Current score indicator
- Ball location indicator (to make …
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Different game modes have different criteria for what "winning" is. In the current OpenAPI definition, the schema for "game results" is still missing, as it's unclear what the common ground should be …
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There needs to be more help in guiding the player to understand the puzzle.
As a designer, one needs to first introduce a concept, test that the player understands this concept, then challenge them w…
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Purpose and scope of document listed here
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Will include both ends of this code in client/server.py - backlog entry.
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# Issue: General #
Currently in `host_v2`, when a user clicks on one of our Victory Graphs, they are presented with a list of players that selected that answer. For example, with confidence you can…
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