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There are some optional rules for Adjusting Game Difficulty by the rulebook, namely Staged Mythos and Starting Rumor. Would it be possible to support this? A rudimentary solution like putting 3 Mythos…
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See Reddit thread:
https://www.reddit.com/r/rocksmith/comments/1gatico/rs2014_got_tired_of_waiting_for_the_guitarcade/ltlffxt/
Going to use this issue to liveblog/write documentation, because why…
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Buttons in storyboard editor that put you in diffirent levels. for example difficulty buttons, easy - launches an other level with less enemies, hard - one with more enemies. Or buttons for the in-gam…
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I would like to suggest several improvements that could enhance the Minesweeper game:
1. **User Interface Enhancements**: Improve the terminal interface with better visuals or ASCII art to make the g…
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## User Story
As a user I want to be able to choose my difficulty when starting the game
## Acceptable Criteria
- [x] index.html has an on click function
- [ ] index.html shows easier and harder…
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## Summary
This issue proposes several enhancements to improve the Minesweeper game repository and its core files.
## Suggested Improvements:
1. **Code Documentation**: Improve inline comments and a…
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# Develop a Javascript Ludo app.
### Description 📜
A fun and interactive Ludo game app, developed using JavaScript, bringing the classic board game to the digital space! The game allows players to…
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We should separate three modes
- Beginner
- Normal
- Extreme
Be friendly to beginners. And only elo top 10% can unlock extreme mode
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### Type
Game behaviour
### Bug description
Leaderboards don't load (in the background of gameplay) when the user selects a beatmap, or a difficulty very quickly.
This happens when a user cl…
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I see the "LogPilgrimCorePlayerState: CLIENT: player LocalAitch set readiness to 1" lines that seem to display for each Battle Stage. The readme states you have not been able to reliably determine who…