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You could pull the mappings out of https://github.com/andrew/node-xbox-controller/blob/master/lib/buttons.json but it might be easier to require('xbox-controller') and wrap it in a helper function to …
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```
Hello!
I want to play Minecraft with my Wii U Pro Controller, but somethings wrong...
The Left Stick is very weird (I'm using Joystick Mapper)... Its hard to
explain, but I will try to explain it…
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```
Hello!
I want to play Minecraft with my Wii U Pro Controller, but somethings wrong...
The Left Stick is very weird (I'm using Joystick Mapper)... Its hard to
explain, but I will try to explain it…
-
```
Hello!
I want to play Minecraft with my Wii U Pro Controller, but somethings wrong...
The Left Stick is very weird (I'm using Joystick Mapper)... Its hard to
explain, but I will try to explain it…
-
I have an idea how to make smooth control, but alas, I'm not good at programming. Therefore, I want to ask you for help.
The point is to associate the ANALOG STICK deflection angle with the delay t…
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### Prerequisites
Please check the following before posting an issue / bug report.
- [X] I am running the latest version of the firmware found [HERE](https://github.com/OpenStickCommunity/GP2040…
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Is it possible to use a joystick or gamepad in DOSBox-X that has more than four buttons? I assume not, and I believe it's a limitation of the DOS-era gameport connector?
However, in the 90's things…
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Hello @schellingb, there's still a few options that I wonder whether they could be added to keyboard mapping.
**Custom Keybord Bindings**
- Add option to map on-screen keyboard
- Allow mapping …
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- [x] Basic support
- [x] Detect gamepad type, and provide different bindings
- [ ] Use SDL2 for gamepad input
- [ ] Custom bindings (potential design for a GUI: https://github.com/minetest/minetes…
ohhmm updated
3 months ago
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I've tried most roms for super mario bros and most of them have the unsupported mapper error. Is there a specific rom that is needed?