-
```
Unsure on the version, but even after increasing the size of the d-pad,
gameplay was still near impossible on action packed side-by-sidestrollers such
as Gunstar Heroes, Castlevania: Bloodlines,…
-
```
Unsure on the version, but even after increasing the size of the d-pad,
gameplay was still near impossible on action packed side-by-sidestrollers such
as Gunstar Heroes, Castlevania: Bloodlines,…
-
The simulation must support either real-time or turn-based gameplay modes where:
- [x] Players can pause, fast-forward, or take turns making decisions.
- [x] Events (construction, taxation, resource …
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Hello, i have a windows 10 laptop and i had a windows 7 laptop before. But when i am playing with my w10 laptop gameplay does not feel good. İ have to increase exploration which causes lag. I mean pla…
ghost updated
3 years ago
-
-
```
Unsure on the version, but even after increasing the size of the d-pad,
gameplay was still near impossible on action packed side-by-sidestrollers such
as Gunstar Heroes, Castlevania: Bloodlines,…
-
Current Game Structure
- Total gameplay duration: ~15-25 minutes
- Game is divided into blocks (decide suitable number of blocks)
Each block contains:
- Active phase
- Preparation time for free…
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We want a way to move over our levels stored on google drive to be stored on the database. We need to do this before we can really start testing our gameplay pages code.
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### Description
Hello, today the servers were lag so much, when i started the game everything was fine, i started the game on lifestealer for get event's item, and also ive put double win token. We w…
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It would likely prove very useful to have some sort of wireless data collection when putting the robots against each other to test gameplay. We could add a wireless module to the Arduino's and remove …