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this is what issue showed up:
```
Finished dev [optimized + debuginfo] target(s) in 0.14s
Running `target/debug/tetrominoes`
thread 'main' panicked at 'attempted to leave type `std::mem::…
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The Non-Features section in the README currently links to arewegameyet, assets_manager and keyframe.
We could add a more coherent listing of crates that work well (preferably used in someone's actua…
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for an example sentence like "برمجه وتصميم"
ggez made it like "م ي م ص ت و ه ج م ر ب" staring from LTR not RTL and letters seperated.
also how can use other libraries like https://github.com/serv…
adals updated
5 years ago
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As mentioned in #4, in order to avoid performance regressions, it would be great to run some benchmarks on the different parts of the API.
The most expensive operation is clearly `UserInterface::bu…
hecrj updated
2 years ago
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For the purposes of fostering discussion.
When do we want to consider this 1.0?
Also, I'm intending to spend most of my time working on non-ggez things for 2018, so if there's features people se…
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**Describe the bug**
I get the message "Failed to initialize graphics, trying secondary backends.. Please mention this if you encounter any bugs!" without any information about what graphics were t…
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ggez's unit tests suck, have for a long time, and as has been discussed in a PR or two that I can't find right now, we don't know how to make them better.
There are two problems. The first is that…
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Currently the only ways to access the events that occur within the window are: via the `Context`, via the `EventHandler` methods and using the `EventLoop` directly. For most situations they are useful…
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When using cargo run on the basic program, it spits out this error:
> [wayland-client error] Attempted to dispatch unknown opcode 0 for wl_shm, aborting.
Aborted (core dumped
Using version 0.5…