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Hi.
I'm trying to create a GLFW project from scratch following the guide from [Conan Center](https://conan.io/center/glfw?tab=recipe) for CMake build on MacOS.
When I execute the last command from t…
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It says the file `glfw3.h` is missing. I got this file from the the following source:
https://raw.githubusercontent.com/glfw/glfw/master/include/GLFW/glfw3.h
However, Xcode still refuses to comp…
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Is _GLFW_WNDCLASSNAME the only issue here?
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### What happened?
There's a pretty occuring bug with AMD cards at the moment, usually ones on older versions of their drivers, where mc will segfault with an `EXCEPTION_ACCESS_VIOLATION`, citing `at…
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How to configure opengl environment on CLion of mac?
include
glfw3
glad
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I am missing GLFW_MOUSE_PASSTHROUGH (131085), I tried to do it by using the int and updating glfw3.dll but no luck
Exeos updated
2 years ago
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The install fails with an `ImportError: .... undefined symbol glfwGetMonitors`. This is after compiling glfw3 from source and install it using `make install`. Installation using pip and setup.py both …
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The library name use with the `DllImportAttribute` to import the functions at run-time currently uses the Windows default naming convention of `glfw3`, as opposed to its Unix-like counterpart: `glfw`.…
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In order to get nanovg examples to build I had to edit premake4.lua to link "glfw" instead of "glfw3"
Homebrew installs GLFW (currently 3.2.1) as `/usr/local/lib/libglfw.dylib`
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Feel free to add a wiki page for MacOS compilation:
The game can be compiled on MacOS (10.15.4 as of this writing) with the following installed requirements:
* make
* mingw-w64
* gcc
* sdl2
…