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in I Wanna Be Your Banana pudding, the portals are supposed to have a little room transition where the previous screen fades out and the next screen fades in, but running it on the emulator warps you …
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Continuing from #500
There are a number of issues with that system that is supposed to work like GM8.1 and lower.
- [ ] Needs to use DirectMusic for sounds with "Use multimedia player" checked.
- [x] …
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This broke sometime before #1767 and does not occur in OpenAL, only DirectSound. If you make a new game, add a sound, add an object, and play the sound from the object's create event, it won't play wh…
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So the problem we tried to fix in #1507 is that DirectSound buffers that have `DSBCAPS_CTRLFX` cannot be less than `DSBSIZE_FX_MIN` (150ms) in length or creation of the sound buffer returns an error c…
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### Describe the bug
This is regarding the noob-friendly mouse events and not a script within a step event. The left and right mouse release need to be switched. Mouse wheel up and down behave in a g…
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Currently, there is what should be considered a bug in the room editor. The bounds of the asset scroll area background are fixed around the size of the room, instead of the bounding box of instances a…
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So ENIGMA was pretty good on GM8.1 compatibility for a while, until #1968 when tkg disabled centering of the window when switching rooms. GM8.1 used to recenter the window when you switched rooms only…
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Certain things need to made more aware to the user. The idea here is to make the user better informed of these things so they don't immediately come looking to us for help because they are too lazy to…
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I don't think I am planning on fixing this because it doesn't really affect very many games, but I just want to make a post about it so that people are aware of the inconsistency. Our hands, I think, …
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The first directional movement action shows arrows while the second don't. Both of them show in GM8 itself. Maybe a bug in the LGL action libraries. Not a regression because it occurs in lgm16b4 too.
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