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```cs
/// Executes an asynchronous step of agent work.
private void StepAsync()
{
if (!this.IsBusy && !this.IsPlanning)
{
this.IsPlanning = true;
new Thre…
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I have done my own incomplete implementation of GOAP in the past, but recently started digging into this library. It is a great project and a good head start.
In digging through the resolver code, …
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Hi,
I'm using this library for an AI in a Unity game. Unity is supposed to use only one thread by default, but using this library the planning is done in another thread.
When I debug, I get the …
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Hello,
found your solution and it looks really good, just can not get it to work. i am using Kali linux 2024.2.
got your code to compile, just when i run a similar approach to your python demo,…
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I suggest replacing the readme link with:
https://web.archive.org/web/20230912145018/https://alumni.media.mit.edu/~jorkin/goap.html
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Having tried the code version (which worked) and not understanding as much on how to configure them as much as Id like, i thought Id try the SO side, i thought it would make it easier to follow how to…
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### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-…
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**Describe the bug**
I have the following setup:
- I am using Scriptable objects approach.
- There is a Game object (GO1) with GoapRunnerBehaviour component. No fields are assigned.
- There is a…
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**Describe the bug**
When the user quickly zaps between different channels, the app freezes and no longer responds. The log attached is coming from MacOS but I also noticed the same problem on other …