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While porting over a custom model from Sven Co-op into Opposing Force I came across an issue where animations would not blend properly.
The issue appears to be caused by an old version of the rend…
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i wanted to speedrun halflife 2 with spt_autojump on 1 and it keeps crashing on d1_canals_01 on a staircase
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Subtracting N(V dot N) isn't enough to ensure velocity/endpos is no longer directed towards the surface after float rounding. This is especially noticeable at high FPS where you have more chances to h…
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First of all, hello, I wish you good work.
If the story mode of the game is played, there is an explosion scene during the game, the system is activated in that scene, then we are given something lik…
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Title says it all. I'll upload some screenshots to compare with the post-25th Anniversary Update version of Half-Life.
Half-Life: Blue Shift:
![Screenshot 2023-11-22 163023](https://github.com/Val…
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CPlatTrigger could access a dangling pointer.
Non-toggled func_plat and derived entities will create a trigger volume so walking onto the platform when it's at its resting position triggers it.
Howe…
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Небольшое улучшение в виде отдельной опции в разделе Render flags - для энтити со значением SOLID (rendermode 4) не отрисовывать синий фон-заливку, чтобы они выглядели так же, как в игре, с прозрачнос…
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As part of HL1 Anniversary Update: Controller Supoprt has received an "upgrade" (but it really just added Analog Movement and Joystick camera while everything else relies on input remappers like Steam…
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Halflife.player/user.security.license/gamers.console
User Security License
TFC.valvesoftware.com …
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@Matthaiks The gluon gun issue with `cl_lw 1` in single player will take a bit more work to fix as it requires reworking the animation that runs when prediction is enabled. The reason it works with pr…