-
While porting over a custom model from Sven Co-op into Opposing Force I came across an issue where animations would not blend properly.
The issue appears to be caused by an old version of the rend…
-
@Matthaiks The gluon gun issue with `cl_lw 1` in single player will take a bit more work to fix as it requires reworking the animation that runs when prediction is enabled. The reason it works with pr…
-
As part of HL1 Anniversary Update: Controller Supoprt has received an "upgrade" (but it really just added Analog Movement and Joystick camera while everything else relies on input remappers like Steam…
-
The studio model renderer accesses bone data using an invalid index here:
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/cl_dll/StudioModelRenderer.cpp#L941
…
-
Hi there,
I am computing a large DMD for a 1000 snapshots with 5x128^3 rows denoting my state variable. Although I run this in HPC, for single node it can't compute the DMD.
I thought streaming …
-
Your plugin failed to compile! Read the errors below:
SourcePawn Compiler 1.10.0.6453
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC
/groups/sourcemod/compile…
-
# Ebisu v3 request for comment (RFC): Gamma ensemble
This RFC supersedes https://github.com/fasiha/ebisu/issues/58 because it is simpler and faster in terms of code, mathematically more compact and…
-
The following parameters are defined in `marbl_constants_mod.F90`, but used in POP:
```
molw_Fe = 55.845_r8, & ! molecular weight of iron (gFe / mol Fe)
R13C_std = 1.0_…
-
The `delta.lst` setting for entity `skin` variables doesn't have enough bits configured for it, which causes sprites that follow another entity and attach to an attachment point on that entity's model…
-
The func_button spawnflag "Sparks" does not work as intended. Because it uses gpGlobals->time, its nextthink will be incorrect. It should be using pev->ltime.
Offending line: [https://github.com/Va…