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I have created a large project using [Echoes](https://github.com/player-03/echoes), and often after a failed build, I get an error about a missing function body, pointing to [this line](https://github…
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```haxe
class Main {
static public function main() {
inlineSplit("foo");
}
static inline function inlineSplit(x:T) {
return x.split("");
}
}
```
```
Exception in thread "main" j…
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This project feels really useful, but has stalled for 5 years. I'm having a go at bringing it up to 4.x compatibility, but the question is should I be bothering. Has this project been superseded by a …
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When running the following code (thanks for the code example @gepatto) and pressing Space to open a file dialog, a second thread appears in the callstack view:
```haxe
package;
import lime.ui.F…
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I'm on the windows version of Kade Engine, and I recently had some issues with 1.6, so I moved to 1.7. I installed all of the right stuff, and decided to use the "lime test windows" without making any…
ghost updated
3 years ago
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On Linux in "embedded" mode, the app exits immediately (does not sit around listening). On Windows, the same program runs as expected.
Tested the following with neko and cpp:
``` haxe
using Monsoon;…
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How to deal with it please help me
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Ever since I opened the Multitouch demo project from flixel-demos to compile to Android, my build has failed, with the error message basically saying there's a missing stddef.h file.
However, once I …
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Code:
``` haxe
class Main extends Sprite {
var COLOR:Int = 0xFFFF0000;
var fill:Bool = true;
var paths = [
[0.,0, 100,0, 0,100, 100,100]
];
var g:Graphics;
static p…
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We want something like this, nicely visualized of course:
* Evaluating Haxe? We can help!
* I have an Actionscript 3 codebase and need an alternative
* Other people have done this before:
…