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**This issue was imported from [CodePlex](http://helixtoolkit.codeplex.com/workitem/10026)**
**[objo](http://www.codeplex.com/site/users/view/objo)** wrote 2014-02-05 at 15:16
It should be possible t…
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Hi,
I'm using SharpDX and HelixToolkit.
I'm creating a scene, with vertical planes where I apply the photo of plants as in the image. I use PNG transparency in DiffuseMaterial.
The problem is…
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Hi,
I'm trying to change material properties (such as the color or opacity) of a model3D that has been previously imported liike this ...
CurrentModel = HelixToolkit.Wpf.ModelImporter.Load(Path);
whe…
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When a texture with an alpha channel is present,
the model becomes transparent even in places,
How do I fix this?
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Hi.
I have a question about enabling SwapChainRendering.
I have created a very simple WPF application to test it, here is my code.
![prj](https://user-images.githubusercontent.com/72618639/2010…
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I am working on a project that is based on the MVVM pattern. I want to add the **`CombinedManipulator`**(helixtoolkit) **dynamically** to every new (dynamically generated)object that is added to the `…
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I am encountering an issue with painting a Tube3DVisual and creating a matching legend for it. I get direction of painting on the tube right but the legend is painted in the wrong direction (sideways)…
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I need to change the default yellow colors in the view cube corner, I searched for a while and found a solution but only for SharpDX, I am using only the WPF version.
also I want to simulate the corn…
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I'm currently using HelixToolkit in a WPF app as a 3D render preview for PBR textures. I would like to use an RGBA16_float texture as the primary buffer (forward-rendered) so that I can properly apply…
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I was wondering if we want to include a **permanent** HalfEdge Datastructure like in the ExampleBrowser [HalfEdgeMesh Example](https://github.com/helix-toolkit/helix-toolkit/tree/master/Source/Example…