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Good Morning,
I'd like to know if there are any improvements planned for WPF3D to make it more similar to a modern 3D engine.
Thanks in advance
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I'm trying to export a 3D model as an stl file. Here's what I'm doing:
```
using (StreamWriter writer = new StreamWriter("D:\\Model.stl"))
{
StlExporter exp = new StlExporter();
exp.E…
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When I set `EnabledSwapChainRendering="True"` in my `Viewport3DX` zooming with the mouse wheel doesn't work anymore. Oddly enough, when I hold down a mouse button and use the mouse wheel, zooming does…
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Version: 2.25.0
Package: HelixToolkit.Wpf
Issue: I'm seeking guidance/feedback and community support for migrating HelixToolkit.Wpf to .NET 8.0. The compiler issues the following:
```
warning …
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I have used MeshBuilder.AddTriangle() with texture material
https://github.com/helix-toolkit/helix-toolkit/blob/8c9d56d157ceee30a802aa81bbdddc53bd819de6/Source/HelixToolkit.Geometry/Geometry/MeshBui…
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I was wondering if we want to include a **permanent** HalfEdge Datastructure like in the ExampleBrowser [HalfEdgeMesh Example](https://github.com/helix-toolkit/helix-toolkit/tree/master/Source/Example…
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I'm creating a DXF viewer. And I want to fit the Zoom on the object, but using ZoomExtends method, the result is not good.
What is the best approach?
`this.viewPort2D.ZoomExtents();`:
![image](…
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I am using helix-toolkit version 2.5.1.
I am trying to load and display a lot of small rectangular tiles with different texture loaded from file. Currently I put every tile separately into a ModelG…
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Is there any way to extrude a PieSliceVisual3D to create a 3D version of it?
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In HelixToolkit.Wpf when we create a new text (`BillboardTextVisual3D`,`TextGroupVisual3D`, `TextVisual3D` ...), Helix uses [`RenderTargetBitmap`](https://learn.microsoft.com/en-us/dotnet/api/system.…